Pachinko Machine
来自伦敦大学学院知识实验室的Brigitta Zics 博士在本次FutureLab 教博会 上呈现了多媒体装置作品《弹珠机》(Pachinko Machine)。弹珠机作为 一个垂直型的弹球游戏机,在日本甚是风靡,而这件数字版本的自主学习弹 珠机则透过屏幕向观众展现了一个高度细节化的动态模拟画面。这个虚拟弹珠机无需玩家操作,只根据艺术家的预先设置自动玩游戏。通过机器学习算法,虚拟弹珠机的弹球线路将不断优化变得逐渐精确,并随着时间的推移表现更为精准。优化过程中,阻碍机器完成自我学习循环的因素已经超出机器的可控范围,而是受到了另一个埋置在虚拟弹珠机里的智能算法混淆了机器的优化过程。艺术家试图以这件作品表现人生的发展轨迹,在掌控自己生活的同时又总是有各种机遇让我们背离原本的路径。
Pachinko Machine is presented by Dr. Brigitta Zics from UCL Knowledge Lab at University College London. The Pachinko Machine is a vertical pinball machine (or pachinko) played by large number of people in Japan. This digital version is a self-learning pachinko displayed on a screen with a highly detailed kinetic graphics simulation. The machine plays the game by itself in an automated setup. Through machine learning algorithms the pachinko will become increasingly accurate in achieving the winning result. During the period of the exhibition the machine optimizes its own performance and improves its results hour after hour. The only obstruction to fulfil the complete learning cycle is beyond the machines’ control; there is a second intelligence embedded within the machine that aims to obstruct and obfuscate. The work aims to represent the walk of life and although we may be able to control some part it, there is always an element of chance that may destruct and encourages us to stray from our original path.
University College London
伦敦大学学院建校于1826年,为公立研究型大学,伦敦大学联盟(University of London)的创校学院,主校区位于Bloomsbury地区。伦敦大学学院在2020年QS世界大学排名中排名第八,使其成为伦敦排名第一,英国排名第三的大学。 伦敦大学学院知识实验室(UCL Knowledge Lab)致力于研发跨学科数字研究和教学方法,以研发并应用创新的数字媒体和智能技术来进行教学为特色。实验室研究方向涉及用于教学的智能技术设计,编码与创造力,多模交互,趣味学习与游戏,多样性设计,以及数字文化与传媒素养。
University College London (UCL), founded in 1826, is a public research university located in the Bloomsbury area of central London, United Kingdom. It is a member institution of the federal University of London. UCL has risen two places to rank eighth in the 2020 QS World University Rankings, making it the top ranked institution in London, third in the United Kingdom. UCL Knowledge Lab is dedicated to developing interdisciplinary digital research and teaching methods that feature the development and application of innovative digital media and smart technologies for teaching. Laboratory research interests include intelligent technology design for teaching, coding and creativity, multimodal interaction, play and gaming, diversity design, and digital culture and media literacy.